Created using: After FX, Maya
This shot began as a simple idea and ran away with our imaginations.
It began as a simple shot involving us and a simple explosion, but we thought it needed something else.
I then added meteors that would cause the explosion, but what caused the meteors? We needed a villain to cast them. My brother, Xavier, graciously jumped at the chance to be our villain.
Then we needed a way to show that he was casting them somehow, so I created the "magic effect" using Maya particles and fluid effects. We thought it looked cool so we then added the same for ourselves and armed ourselves with wands.
We needed to cast something, so that led to creating a shield in After FX using various elements and animating them with Time Displacement.
We then composited everything together onto separate environment elements, including the land and foliage that Xavier and I shot at Mission Trials in San Diego, CA. Here is the final result.
Showing posts with label AfterFX. Show all posts
Showing posts with label AfterFX. Show all posts
Friday, December 17, 2010
Beach Storm
Created using: After FX
This shot is created using footage of the beach filmed at Torrey Pines, CA and trees in my apartment parking lot. Additional elements such as the rain, raindrops and lightning were created in After FX.
This shot is created using footage of the beach filmed at Torrey Pines, CA and trees in my apartment parking lot. Additional elements such as the rain, raindrops and lightning were created in After FX.
Static Car
Created using: After FX
This shot was created by filming actors in a static car and compositing various elements to create the illusion of movement. This includes removing the green screen, adding a moving background and reflections on the windows, and of course, color correction to tie it all together. To complete the effect I also simulated an over exposed sky, which would happen if the exposure is set to see the inside of the car.
This shot was created by filming actors in a static car and compositing various elements to create the illusion of movement. This includes removing the green screen, adding a moving background and reflections on the windows, and of course, color correction to tie it all together. To complete the effect I also simulated an over exposed sky, which would happen if the exposure is set to see the inside of the car.
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